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- #Sonic generations unleashed project how to#
- #Sonic generations unleashed project archive#
- #Sonic generations unleashed project Pc#
Then, open "#CmnTown_Mykonos.ar.00" and extract everything to "#Act" folder in "Original" folder. Now move all files extracted from "Town_Mykonos.ar.00" to the same directory shown above. The XMLs are moved to "#Act" folder in "Ported" folder. Move all files, except XMLs to this directory (shown in directory bar, and oops, should be"ghz200" instead of "Town_Mykonos"): Now inside "#Act" folder you should see things like this: Open "Town_Mykonos.ar.00" and extract to "Act" folder from "Original" one. Open "#Town_Mykonos.ar.00" and extract to "#Act" folder from "Original" one. (oops, wrong folder name, should be "GIA" instead of "Packed") Simply rename *.ar.unpacked to *.ar.00 (if there are multiple archive, rename to the alphabetical order like 00, 01, 02) and *.unpacked to *.arl.
#Sonic generations unleashed project Pc#
I forgot to mention once you downloaded QuickBMS, the following script is required: xcompress_file.bms (I recommend saving it to quickbms folder itself). Once you have successfully converted to PC format, you will see a lot of *.ar.unpacked and *.unpacked.
#Sonic generations unleashed project archive#
You should be noted that these Unleashed files shown above use propietary Xbox 360 compression, which means, to open them using Generations Archive Editor, these files must be converted to PC compression format used in Sonic Generations. Finally go to "ghz200" folder and a new one named "Act". The name must be the same to Stage archive (e.g "ghz200" shown above). In "Ported" folder, do the same, plus create a 3rd folder named "Packed". Go to "Original" folder and make 2 folders named "#Act" and "Act". "Original" is where initially extracted files archives go, "Ported" is where modified files (to accomodate with Sonic Generations)Īre stored, and "GIA" is where stage's GIA and terrains is stored (I mean Stage.pfd and Stage-Add.pfd).
![sonic generations unleashed project sonic generations unleashed project](https://media.moddb.com/images/downloads/1/45/44688/screen.png)
Then, create 3 new folders inside your folder, naming "Original", "Ported" and "GIA". For porting Apotos Day Town, these files from Sonic Unleashed iso are required, and you can copy directly from your extracted Unleashed files: You got all the tools? Great!! Let's begin! I will port Apotos Day Town for example.įirst, use XBOX360 ISO Extract to extract your Sonic Unleashed iso to your specified location.Ĭreate a folder with whatever name. Once you have downloaded, open it, go to "Repository Browser" and paste the following code. Notepad++ (not required, but neccessary because it can read more formats than Notepad by Microsoft). Multi File Renamer (optional, but recommended) SonicGLVL 0.5.7 SVN (for repacking high quality GIA, a.k.a "Stage-Add.pfd", optional of course) It won't be the most polished like Unleashed Project or Adventure Packs, but it should give you basic insight of how Sonic Unleashed stages look like in Sonic Generations.
#Sonic generations unleashed project how to#
Hello people!! In the first part of "Sonic Unleashed Porting Tutorials" series, I am going to teach you how to make a basic stage port from Sonic Unleashed to Sonic Generations.